The menu system also benefits from a significant performance increase from the rewrite. With this system, it is easy to design customizable HUDs to suit particular players. The new new new extended UI system (nnnxui) brings significant improvements to the menu system as well as increased modularity to the heads-up display. This is done by changing the lighting and model population on lower map effects levels, allowing high end rigs to use all of the engine’s eye candy while still being playable on Intel integrated chips (HD 4600 and newer). Significant work has been exhausted in making the Tesseract engine accessible to lower end computers. Dynamic, procedural vertex colour animation.Ambient occlusion and global illumination.Tesseract brings myriad improvements to the visuals, including the following: The modern, deferred pipeline Tesseract engine replaces the elderly Cube 2 engine used in all prior versions of Red Eclipse. The broad brush changes to the game are instead enumerated below: Tesseract Engine Red Eclipse 2 brings massive changes to all facets of the game, and the numerous improvements and changes are too numerous to list individually. Additional Notes: OpenGL 3.0 with GLSL 1.30.Graphics: Nvidia GeForce GTX 950 / AMD Radeon RX 460.Processor: Intel Core i3-530 / AMD Athlon II X2 260.Additional Notes: OpenGL 2.0 with GLSL 1.20.Graphics: Intel HD 630 / Nvidia GeForce GT 630 / AMD Radeon HD 5750. ![]() ![]()
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